Between every mission your handler lets you pick out of two missions which to accept, and progression is actually kind of branched, where more difficult opponents yield higher bounties. You play as a bounty hunter (called Blade R- I mean Gun Busters) whose mission it is to take out cyborgs gone mad with a prize on their head. In my search for first-person shooters with good boss battles I came across Gun Buster, a 2.5D light gun shooter made by Taito in 1992, featuring an unique joystick & light gun set-up similar to what most modern first-person shooters would use, and an actual deathmatch multiplayer mode, which makes this game quite the innovator considering it was released right before Wolfenstein 3D and a year before Doom.
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